With the emerging significance of 3D printing technology, the cube creator will help promote STEM. By exposing them to CAD concepts at a young age, they will be able to adapt to more complex and program-intensive technology in their later years.
The increasing popularity of video and App games has driven down the sales of physical toys. With the smart figure we look to emphasize physical interaction with toys while progressing with video game technology.
Goal: Create 2 proof of concepts that successfully collects data from controls implemented in tangible objects. The data collected should be represented in a motion/play of a digital object on a phone or tablet.
Objective 1: Design
Objective 2: Prototypes version 1 (Data collection/analysis)
Objective 3: Prototypes version 2 (Data collection/analysis, wireless connections)
Objective 4: Graphic Interface and App