X-Fade #6

ethanp 2016-2017, 2016-2017 X-Fade Flight Simulator

Happy Thanksgiving!
Hope everyone had fun spending time with family and eating good food. Ethan here with our sixth progress blog on the X-Fade Flight Simulator. For the past two weeks, Mathew and I have gone back to programming the Flight Simulator. Mathew has successfully allowed SimTools to retrieve roll, pitch, and yaw data from DCS World (game) and send it to Arduino. The Arduino is connected to a LCD screen, which broadcasts the roll, pitch, and yaw numbers in real time. I have done the same, but instead of using Simtools and DCS World, I used Ardsim and X-Plane(game) to display roll and pitch (picture above). The reason why we went two routes is because we wanted to see what kind of data we were getting from different software in order to set up formulas to control the pneumatic cylinders. From DCS World, the state when roll, pitch, and yaw row are 0 are at 127. Increasing pitch or turning the plane to the right causes 127 to increase and vice versa. For X-Plane, the pitch and row are in degrees of angle. For example, if you are a plane ready to take off, you would start with a pitch of 0 and when you lift off, you are at a pitch of around 45 degrees. Besides that, the team has done some research and design on how to add yaw motion to our simulator to improve the performance. Special thanks to our awesome leader, McHenry, for finishing our poster for our Fall Quarter Design Review. The Design Review will be held Friday, December 2 at UCI Engineering Gateway Plaza from 2pm to 4pm so come out and meet us in person! We would love to talk about our ideas and plans for the project!
If you have any questions, suggestions, or want to donate, please contact me at ethanp@uci.edu Thanks for reading and happy building!
Ethan Peng
X-Fade Flight Simulator