FRVR
6 degrees of freedom moving
Feel the force(weight, resistance)
Do not focus so much on graphics, audio, etc
Milestone
Fall Get familiar with the Unity platform, Oculus Rift, and control theorems. Integrate FRHC and VR environment to realize the ball hit the wall action. (Without force)
Winter Design and build the VR game. Add force to it.
Spring Test and troubleshoot, improve the game experience by adding new features. Improve the force reflecting experience
Last Name | First Name | UCI E-mail | Major | Grad Qtr |
---|---|---|---|---|
Name: Hongyu Wang
Email: hongyuw5@uci.edu
Team Lead
Name: Jingyi Yang
Email:
Safety Manager
Name: Boya Sun
Email: boyas@uci.edu
Document Manager
Name: Chenxi Ji
Email:
Purchasing Manager
Initial Project Information
Project ID#0171
tbd
Course Code
tbd
Project Type
Research
Field of Interest
Robotics, Control, Virtual Reality, Game Design
Description
Force Reflecting Hand controller (FRHC) is a device that JPL (Jet Propulsion Lab) made in 1980. Its purpose is to connect human operator with objectives through a handgrip and mechanical links. The mechanical links have plurality of rotary joints that provide at least three rotational degrees of freedom and three translational degrees of freedom. Furthermore, a cable and pulley assembly is connected to a corresponding motor to transmit forces from the machine back to handgrip which provides force feedback to a human operator. Thereof, FRHC is a six-degree of freedom haptic device which provides force feedback for its operator and allows human to control objectives precisely. Our goal is Build a VR motion-sensing game by combining FRHC and Oculus Rift together.
Maximum Number of Students
6
Requirements
tbd
Additional Information
tbd
Contact Method
Contact Professor David Reinkensmeyer ( dreinken@uci.edu).
David Reinkensmeyer
Professor, Advisor
dreinken@uci.edu